To use Vite with, for example, three.js and OrbitControls, create a project using the build tool, organize its modules and connect all dependencies correctly. Follow these steps:
Step 1: Install Vite
Install Node.js if it is not already installed; Vite requires it.
Create a new Vite project:
npm create vite@latest projectName --template vanilla
cd projectNameInstall the required dependencies:
npm installStep 2: Install Three.js
In this step, install three.js and OrbitControls using npm:
npm install threeStep 3: Set up the project
- Open the project in your editor and create
src/main.jsif it does not exist yet. - Import
three.jsandOrbitControlsinto the project:
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/js/controls/OrbitControls.js';
class Platform {
constructor(scene, width, height, depth, position) {
this.geometry = new THREE.BoxGeometry(width, height, depth);
this.material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
this.mesh = new THREE.Mesh(this.geometry, this.material);
this.mesh.position.set(...position);
scene.add(this.mesh);
}
}
...Step 4: Adjust the Vite configuration (optional)
Make sure the project is configured correctly for three.js. Vite's default configuration should work unchanged, but if problems occur, add the file vite.config.js:
import { defineConfig } from 'vite';
export default defineConfig({
server: {
open: true
}
});Step 5: Run the project
Once everything is configured, start the project:
npm run devThis opens a web page with a game built using localhost:5173. Move the player with the left and right arrow keys, and jump with the space bar.